With Unity all set up, we can start working on the actual game project. We need to start by creating a new project base. Choose the "New" option in the Unity Hub, and you’re all set to go.
We'll be naming the project Jump Guy, but you can use whatever name you wish. Choose the 2D template and click "Create".
Now that our project has been created, let's take a look at the Unity Editor. This will be our main tool for creating the game.
When you're working with Unity, you'll be spending a lot of time looking at this window, the editor. There are loads of features and options everywhere, but we won't be needing many of them while creating a simple project like this.
The top-left corner has many tools that you should be aware of, like the movement, rotation, and scaling tools. You should also remember to save the scene you'll be using as soon as possible (File -> Save as), so you won't lose any progress. The scene itself and the project are two different things.
The asset folder is where all of your project assets are stored. You can simply drag them here if you wish to use them later. You also create folders, scripts, and much more within them. The console is located right next to the asset folder. By opening that up, you can see if your project has any errors in it. This allows you to keep track of the overall shape of your project if something happens to break after you make a change.
The hierarchy window contains a list of every GameObject (the building blocks that are used in the game) in the current scene. You can drag new assets here if you want to use them in your game.
On the right side of the screen, you should see the inspector. If you click on an asset, information about it will be showcased here. You can also make changes and add new components to them, like colliders and scripts.
If you wish to test out your build in the editor, click the play button in the top-center of the editor screen. This allows you to test out changes without creating a build. You can even make setting changes during the test. However, you should keep in mind that these changes won't be saved. If you want to save your changes, you need to do so outside of the play mode.
Tähän tulee video, joka on noudettava Risestä.