"The truth is that teamwork is at the heart of great achievement."
John C. Maxwell - Author
Introduction
Overview
Welcome! In this course, you'll learn what goes into making games. What kinds of talents and tools are needed when creating interactable experiences. What goes into making beautiful game art, exciting game designs, and what game programming entails. We'll also compare different game engines and tools for game artists during this course, so let's get started!
Art, Code, and Design
These are the three disciplines people often think of when they think about game development. Someone makes the game look good, someone makes the game work and someone comes up with what actually happens in the game. It's not quite this straightforward (it rarely is!) but yes, these are the three main roles of creating a functional game.
The Discplines
- Programming
After this course, you'll know how game programming differs from other types of programming, and a bit about the practices behind it all. You'll know what are the common game engines used in game development and which kinds of games they suit best.
- Art
You'll learn the core principles of creating game art; silhouette, colors, and how 2D and 3D graphics differ from each other. We'll also go through the software you'd be working with as a game artist.
- Design
How games are designed and the step-by-step process behind designing a game. How to get started and where to advance.
These people don't make games by themselves, so we'll cover how teams are built. How many people do they hold and what kinds of jobs they have.