"Gamers can feel when developers are passionate about their games. Don’t be afraid to hold onto your unique vision: just be aware that it may not turn out exactly how you envisioned."

Scott Rogers - Creative Director, Bedbug Games

Essential Terminology

Words about Games

During the course, you may encounter some game development terms that might look overwhelming. Don't worry - we'll have you speaking game dev lingo in no time. Use these terminology lessons as a reference for new words during all of our courses.

Useful Terminology

Useful Terminology

Flip the flashcards over and learn some useful game dev lingo.

Developing a video game is a long process as it can take months, even years, before the first prototypes are ready for public testing. The process can be divided in five stages:

Stage 1 Prototype

A limited, playable representation of the game’s key concept, often done in pre-production. Remember that only sky is the limit when prototyping things. If you get a brilliant idea for your game and you aren't on the computer, you can turn to good old paper and pen prototyping.

Stage 2 First playable

Allows testers to experience the core fun of the game but with a limited set of features and preliminary assets.

Stage 3 Alpha

The game is feature complete, it is playable, and all major features are implemented. Assets and minor new features are to be completed.

Stage 4 Beta

All features and assets are complete with only bug fixes and minor adjustments remaining. New content additions are still possible.

Stage 5 Release version

A version ready for release to the public.