During the course, you may encounter some game development terms that might look overwhelming. Don't worry - we'll have you speaking game dev lingo in no time. Use these terminology lessons as a reference for new words during all of our courses.
Flip the flashcards over and learn some useful game dev lingo.
Developing a video game is a long process as it can take months, even years, before the first prototypes are ready for public testing. The process can be divided in five stages:
A limited, playable representation of the game’s key concept, often done in pre-production. Remember that only sky is the limit when prototyping things. If you get a brilliant idea for your game and you aren't on the computer, you can turn to good old paper and pen prototyping.
Allows testers to experience the core fun of the game but with a limited set of features and preliminary assets.
The game is feature complete, it is playable, and all major features are implemented. Assets and minor new features are to be completed.
All features and assets are complete with only bug fixes and minor adjustments remaining. New content additions are still possible.
A version ready for release to the public.