Now that you are at the end of the first section, you have learned how making games is not a chaotic process of random people just compiling code and art on top of each other and progressing at a changing pace.
The process has evolved to become just as professional as any other major industry, with its accurate schedules, planning, and conferences. A chaotic approach to developing a game to the players may work sometimes, but those are rare cases and are mostly individuals who make games on the side of their normal job.
Nowadays it's possible for anyone to start creating their own games. All you need is a computer and suitable software to make them. If you are interested in learning about the tools and the process of making videogames, check out the rest of the game development courses that we offer.
Next, let’s take a quick look at what we have learned so far.
As there are multiple different game genres, like strategy and puzzles, published games are mainly divided into two groups depending on how major companies or publishers have been supporting the development process.
Triple-A or AAA refers to games that are produced and distributed by a major publisher. These games usually have the advantage of high development and marketing budgets. Below is a list of some games that are considered triple-A games from previous years.
Indie games are developed by individuals or small teams. These developers publish their games without the support of a major publisher. Below are some examples of indie games from previous years.
The game industry offers multiple different jobs for the professionals of various fields and designers, programmers, and artists aren't the only ones who work in the field. Marketing, human resources, translators, and audio engineers among many others have found their place as well.
Can you figure out the job from the image? The answer is behind the card if you have forgotten.
Flip over the flashcards to review the key roles in game development.