Welcome to the third part of the course! It's time to finally move on to the more practical side of game development, now that we've covered some of the very basics. You'll create your very first game graphics, go through simple programming exercises, and have a look at how you can analyze the ways different types of games are designed.
We'll get started on game programming by installing Visual Studio, a code editor. Next, we'll create a "Hello World!" program and later a similar one for "Rock-Paper-Scissors". All of this will prepare you for the final part of the course, where you'll be making a simple game prototype using Unity.
You'll learn about pixel art and about Piskel Tools, an online pixel art editor. We'll go through the main tools in Piskel.
Once you're familiar with Piskel Tools, you'll create a game character of your own!
Game design is a complex, but very rewarding part of game development. Being able to analyze the games others have made and learn from them is an important skill. During this course, you'll gain the skill to analytically observe games.
Analyzing a Tutorial
You'll learn about the design choices made in the tutorial of the game Shovel Knight.
Later, we'll go through the game in-depth breaking apart the choices made in Shovel Knight.
Your Own Analysis
After we've gone through the examples mentioned, you're ready to analyze a game of your choosing on your own and learn from its design.