"Games shouldn't only be fun. They should teach or spark an interest in other things."
Hideo Kojima, Founder of Kojima Productions
Creating a Build
Finishing Things Off
The last thing we still need to do is create a build from our project. This can be done with a few simple steps. A build needs to be made, in order to play the game outside of the editor.
Make sure there are no errors before opening the build settings.
First, we need to get to the build settings. Click the 'file' button in the top left corner and choose "Build Settings". This will open a new window allowing you to change settings about the build. Make sure that you have no errors in the editor or the build process will not be completed.
Here we can go over the settings of the build. You can change what system the build is for as well (if you added the needed tools during your Unity install) but this can also be done later.
Make sure your scene is selected as seen on the top left of the image. You can move on to creating the build next, which can be done by hitting the "Build" or "Build and Run" option – it doesn't matter which one you choose. Simply choose the location where you want to save the build, and Unity will automatically handle the rest.
Build settings allows you to edit and manage builds.
Here’s your first 2D game prototype!
The last step is testing the actual build. Open it up and see if it works. If nothing seems to appear on the screen, you may have made the build from the wrong scene, so you should go double-check that if you encounter any issues.
If everything seems to work and you can jump around in the game, that means you have now made your first 2D game prototype. Congratulations!
Next, you should start a new project in Unity and take some time to look around on your own. See what other features and possibilities you can find and try them out. If want to make changes to the project you already made, you may wish to save a duplicate of the project/scene, just in case.
Video Guide