After completing the course, students will be able to define, design, implement and test a simple 2D graphics engine using the OpenGL 2 graphics interface. The student will also know the basic knowledge of version control and basic use of the C++ compilation environment. The student also learns information acquisition skills during the course.
The scope of this course is 8 ECTS, which roughly means 216 hours of student work. You can complete the course at your own pace.
There are a number of exercises (around 17) that you can use to test your skills and knowledge. The course assessment is based on the exercises, which you have to complete successfully in order to pass the course.
Pass-Fail evaluation is used on this course.
Enjoy the course!