As it was mentioned in the earlier course, producer as a role is mysterious in many ways. Producers don’t get as much general spotlight as many others mostly due to it being more of a manager role. Designers, programmers, and artists sound more glamorous on paper, but it doesn't make the producer any less important. In many ways it is in fact the opposite.
Due to the other roles getting more exposure, they are also far more common. This means that on the production side, there tends to be less competition for jobs compared to artists, for example.
It still isn’t easy to get a job in production. You need to know your way around the project and team management if you wish to find success in this role. This course sets you on a path towards becoming exactly that, a video game producer. We'll be introducing you to various topics commonly associated with game production, such as…
Task management: How to keep track of tasks effectively and make a task list that’s easy to manage?
Production risks: What are some common risks that you may encounter, and how can you avoid them?
Agile development methods: What are Scrum and Kanban? How are they used in project management?
Presentations and pitching: General tips on doing public presentations, an introduction to pitching. What it is, how it is done effectively, and so on.
Networking: This topic often sounds scary to a lot of people, but the lesson will give you some tips and tricks on how to do connect effectively.
Working with external partners: Producers often need to represent and find business partners.
Designers and producers: This lesson summarizes all four courses through a comparison between designers and producers.
Answer the following question.
Now you know, what awaits you in this section. Before we get started, let’s look at some useful terminology.